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Hexagon Portal VFX Bompoffset

I envisioned the portal chasing after the character, trying to suck him in.
I Used a countdown effect to create a sense of urgency. I wanted to achieve the effect of spatial fluctuation by shaking the portal film shell, which I think is the most interesting part of this VFX. I need to UV the hexagonal model in a proper way, otherwise the wavy shape of the shell will be very weird.

Hexagon Transparent Waveform Shell

Transparent Waveform Shell material

Transparent Waveform Shell material

Portal main Body

Bompoffset material

Bompoffset material